AI Insights · Timothy · July 2022
Top 5 Hybridcasual Games in Germany - Q2 2022 Performance
In Q2 2022, the top 5 hybridcasual games in Germany showed varied trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance.
In Q2 2022, the top 5 hybridcasual games in Germany showcased interesting trends in their weekly downloads, revenue, and active user metrics. Below, we delve into the performance of these popular games, with data sourced from Sensor Tower.
Rush Royale: Tower Defense TD from MY.GAMES B.V. experienced a fluctuating trend in weekly revenue, starting at approximately $125K in late March and ending at around $95K by the end of June. Weekly downloads peaked at 23K in late April but saw a decline to about 11K by the end of the quarter. Active users also showed a decline, from 93K in late March to 74K by the end of June.
Kingdom Guard:Tower Defense TD by TAP4FUN (HONGKONG) LIMITED saw weekly revenue ranging from about $86K to $81K, with a noticeable dip to $50K in mid-June. Weekly downloads were relatively low, fluctuating between 7.5K and 3.8K, though there was a spike to nearly 6K in the final week of June. Active users also fluctuated, starting at 18.7K and ending at 15.4K.
Zen Match - Relaxing Puzzle from Moon Active had a gradual decline in weekly revenue, starting at $82K and dropping to $54K by the end of June. Downloads also decreased from 46K at the beginning of the quarter to around 17K by the end. Active users saw a significant drop from 298K to 164K over the same period.
Shakes and Fidget: Idle RPG by Playa Games GmbH showed variable revenue, peaking at $92K in mid-April but falling to $20K in mid-June before recovering to $75K by the end of the quarter. Weekly downloads remained relatively stable, hovering around 1.9K to 2K. Active users showed a slight fluctuation, with numbers ranging from 36K to 34K.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd had a steady revenue trend, starting at $38K and ending at $34K, with a peak of $45K in early June. Downloads showed a significant increase, starting at 24K and peaking at 30K by late May, before dropping to 14K by the end of June. Active users rose from 54K to 58K in early June before declining to 41K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.